Ok, it appears that the development group is displeased with Python, due to unfamiliarity (and a variety of other reasons). Therefore, we will be switching to C++, with CrystalSpace as our graphics/input/audio/etc. manager, instead of Python with PyGame. While few of us are familiar with CrystalSpace, all of us are familiar with at least one language related to C++ (if not C++ itself) and the fundamental concepts of Object Oriented Programming.
The end of the semester is fast approaching, and I honestly don't expect us to finish anything significant. I do expect this project to be carried over into next semester, as it seems many are loath to abandon it.
Showing posts with label spring 10. Show all posts
Showing posts with label spring 10. Show all posts
Friday, April 2, 2010
Friday, January 22, 2010
Update: New Semester
I probably should have posted this during semester break, but I figured, since I didn't, what better time to post it than the first meeting of the new semester.
This is an update to the design document posted earlier (which is probably no longer online).
game concepts.txt
Also, until further notice, club meetings will be held in MCT165 on Fridays at 2-5pm, just like last semester.
This is an update to the design document posted earlier (which is probably no longer online).
game concepts.txt
Also, until further notice, club meetings will be held in MCT165 on Fridays at 2-5pm, just like last semester.
Labels:
design document,
notice,
RPG,
spring 10
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