Showing posts with label design document. Show all posts
Showing posts with label design document. Show all posts

Friday, November 5, 2010

Platformer Plot/Character Motivation

Here's a provisional plot; I relayed it during club, but here it is in written form for reference. Not to deep, and it's vague enough to be able to squeeze in a variety of bosses and abilities. Enjoy!

Character Motivation text file


EDIT: Written on Linux, so it lacks Windows carriage returns. Open it in Wordpad or an internet browser for correct formatting.

Friday, January 22, 2010

Update: New Semester

I probably should have posted this during semester break, but I figured, since I didn't, what better time to post it than the first meeting of the new semester.

This is an update to the design document posted earlier (which is probably no longer online).

game concepts.txt

Also, until further notice, club meetings will be held in MCT165 on Fridays at 2-5pm, just like last semester.