The fall semester has begun, and ShipGameDev is back in business! Meetings will be held Fridays in MCT 165 again, from 2-5PM, though some members have already claimed a later time may be better. If enough agree, the time will be moved up an hour, but the day and room will remain the same.
Last fall, I attempted to steer the entire group into working on a single project. Unfortunately, we were incapable of coordinating, some of us had different ideas, and others couldn't get a hang of the software. Come spring, I decided to break us up into many groups, and work on several projects, which seemed to work a whole lot better.
And so, this year we will be working on independent projects. Those who are semi-knowledgeable with game design shall form their own groups, while those who are new will go through a couple "lessons" with me, then join whatever group piques their interest, or form their own if they are confident enough.
By the end of the semester, I hope to have 4 mini-games finished or near-complete. This isn't that hard of a task, so let's try our best!
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