Friday, October 1, 2010

UML diagram

It's a little shoddy, and was stitched together in GIMP, and my handwriting is atrocious, but here is the pseudo-UML diagram for the Graphics Engine of the platformer.



If you feel like you can implement a class yourself, go for it. Keep in mind, that the inputs and outputs of a method should be consistent across the engine, and we're using Java, with Swing as the base system. If you don't know how to use Swing, go through some of the tutorials on Oracle's web site.

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